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Security.PrefetchSocketPolicy does not work in debug session?
I just started using MonoDevelop for debugging, but I'm having a problem with Security.PrefetchSocketPolicy for a webplayer build (platform is set to Web Player in the Build Settings configuration).
This is working fine if I run from within Unity, but if I start a debug session from MonoDevelop the function always returns false. I don't know enough of this function to understand why this is, but is there a way around this?
I can switch the platform to PC and Mac standalone, but I'd rather not in case something later turns out not to work exactly the same in the Web Player.
I have the same issue. If I Attach, then start playing, the PrefetchSocketPolicy fails (and later in the connect it crashes Unity), but if I start playing without being attached it works fine. For now I am just: 1) Play, 2) Prefetch/Connect, 3) Attach debugger.
Same issue here, is this gonna be fixed? I didn't read any argument why this should fail in debug session. Even worse, in the Web Player it does not work also (the only reason I look into Unity...).
Also this question is 3 years old, nobody of the Unity stuff cares?
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