Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Robindoo · Nov 09, 2010 at 05:31 AM · xcodeaccessprogram

Program received signal : "EXC_BAD_ACCESS"

Here's what happen. I'm trying to use a gui button on stage such that when the user clicks on it, the user is able to draw symbols on the screen. In Unity Remote, I'm not having any problems, everything works fine. When I export over to iPhone, I ended up getting this error: Program received signal : "EXC_BAD_ACCESS".

I have a script, Button, which runs the GUI button function which works perfectly fine and when the user clicks on the button, it attaches another script, Line, to the camera which is the script that contains the drawing symbol script. As the script is attached through code, I cant assign the material and camera from the inspector, which is why I created an empty gameObject with a script, Starts, containing the variables and having a code in the Line script to access this variables.

It is working fine through the Unity Remote but in iPhone, it doesnt work.

Do let me know if you want to see my script.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bampf · Jun 06, 2011 at 10:49 AM 0
Share

FYI a simpler approach would be to have the script already on the camera. You can simply add a boolean variable to it "isDrawing" or something like that to control whether or not symbol drawing should be skipped. (Not directly related to your issue I think, but I thought I should mention.)

avatar image Bampf · Jun 06, 2011 at 10:52 AM 0
Share

For the crash, make sure to check Unity's Console log to make sure it isn't quietly putting out any errors or warnings when you are testing in the editor. If you see any, you can add them to your question (assu$$anonymous$$g they don't lead you directly to a solution.)

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by kaiserleo · Nov 27, 2011 at 08:01 PM

I have the very same problem, this is what I found... but I haven't figured out yet how to solve it.

http://www.unifycommunity.com/wiki/index.php?title=Unity_iPhone_Problems_and_Solutions

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Can I make variables visible to other scripts without making them visible in the Inspector? 1 Answer

Accessing function from another script won't work 1 Answer

Can I access components scripts? 3 Answers

Get GameObject name from other object. 2 Answers

Accessing classes class from other script 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges