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Question by
Robacks · May 26, 2014 at 05:13 PM ·
serializationassembly
assembly reload preserves private fields?
Tim Cooper from Unity Technologies wrote "Private fields are serialized under some circumstances (editor)" in http://blogs.unity3d.com/2012/10/25/unity-serialization/
Does this mean that you dont need to put "[SerializeField]" onto private serializeable fields (e.g for MonoBehaviours) in the editor, to have them restored after the assembly reload deserialisation? I did not found any documentation about that.
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