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Question by originalfatgod · Jun 20, 2018 at 06:52 PM · androidpackaging

Android Packaging Failure - PLEASE HELP QUICK

I am doing a project for my internship and it is almost done but two videos are causing it to fail due to how large they are. I can't get them any smaller and I need them to be in the app. Any ideas on how to fix it? Also I am using this command to run the videos. https://docs.unity3d.com/ScriptReference/Handheld.PlayFullScreenMovie.html

 CommandInvokationFailure: Android Asset Packaging Tool failed.
 C:\Users\Jacob\Documents\Android\build-tools\28.0.0-rc2\aapt.exe package -v -f -F raw.ap_ -A raw -0 "" --ignore-assets "!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~"
 
 stderr[
       Unable to add 'raw\SchoolHouse.mov': Zip add failed (-2147483648)
 ERROR: unable to process assets while packaging 'raw.ap_'
 ERROR: packaging of 'raw.ap_' failed
 ]
 stdout[
 Found 2 custom asset files in raw
 Configurations:
  (default)
 
 Files:
   assets\PlanoHistory.mov
     Src: () raw\PlanoHistory.mov
   assets\SchoolHouse.mov
     Src: () raw\SchoolHouse.mov
 
 Resource Dirs:
 Creating 'raw.ap_'
 Writing all files...
       'assets/PlanoHistory.mov' (not compressed)
 Removing raw.ap_ due to earlier failures
 ]
 exit code: 1
 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
 UnityEditor.Android.PostProcessor.Tasks.AAPTPackage.AAPTPack (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String apkName, System.String directory, Boolean compress)
 UnityEditor.Android.PostProcessor.Tasks.AAPTPackage.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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avatar image originalfatgod · Jun 20, 2018 at 06:52 PM 0
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Also, I need it to be done today. SO any help would be appreciated.

avatar image liortal · Jun 23, 2018 at 04:56 PM 0
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Where are your large video files stored? under a Resources folder?

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