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Question by eshel56765 · Apr 28, 2019 at 05:29 PM · gui2d animationpackagespreview

Unity keeps breaking its own package

I'm using the 2D Animation package, which is as of the time of writing in a preview state. Among this package are three scripts: "DeformSpriteSystem", "UpdateBoundsSystem", and "PrepareSkinningSystem".

These systems use a class called ComponentGroup, and a function to initialize them called GetComponentGroup(). Both of these have been deprecated and replaces with EntityQuery and GetEntityQuery() respectively. I can fix the compiler error generated by these classes by replacing the former with the latter, but every time I close and open the editor the package updates itself and undoes the fixes, which causes a compiler error again.

How can I fix this? Is there a way to make unity ignore these files when updating? Is there a fix coming soon?

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