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Question by vexe · May 22, 2015 at 09:46 AM · buginitializationcompiler buginitializer

Object initializer Compiler BUG?

I just came across this really weird behavior I'm almost certain it's a bug

 using UnityEngine;

 public class TempScript : MonoBehaviour
 {
     public class Test
     {
         public bool Boolean = true;
 
         public override string ToString()
         {
             return Boolean.ToString();
         }
     } 
 
     [ContextMenu("Init Test")]
     public void InitTest()
     {
         var test = new Test() { Boolean = false };
         print(test);
     }
 }

The output is "True"! - It's ignoring the 'false' value I'm initializing it with.

AFAIK that should compile to:

 var test = new Test();
 test.Boolean = false;

Can anyone confirm? Tested on my machine and my partner's (who told me about it)

What's going on?!

Using Unity 5.0.1f1 Personal

EDIT: Here's more tests, using constructor and manually settings the field, both output the correct result (false). There's definitely something wrong using the initializer.

 public class Test2
 {
     public bool Boolean = true;

     public Test2(bool b)
     {
         Boolean = b;
     }

     public override string ToString()
     {
         return Boolean.ToString();
     }
 } 

 [ContextMenu("Manual Set Test")]
 public void ManualSetTest()
 {
     var test = new Test();
     test.Boolean = false;
     print(test);
 }

 [ContextMenu("Ctor Test")]
 public void CtorTest()
 {
     var test2 = new Test2(false);
     print(test2);
 }
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Best Answer

Answer by HarshadK · May 22, 2015 at 10:48 AM

I would say it is a bug.

Just tested the following code by just interchanging the values for Boolean like:

 using UnityEngine;

 public class TempScript : MonoBehaviour
 {
     public class Test
     {
         public bool Boolean = false;
         
         public override string ToString()
         {
             return Boolean.ToString();
         }
     } 
 
     [ContextMenu("Init Test")]
     public void InitTest()
     {
         var test = new Test() { Boolean = true };
         print(test);
     }
 }

And Viola! it printed the correct output i.e. "True" which is the value passed in the initialization.

I also tried without providing any default value to Boolean in variable declaration as:

 using UnityEngine;
 
 public class TempScript : MonoBehaviour
 {
     public class Test
     {
         public bool Boolean;
         
         public override string ToString()
         {
             return Boolean.ToString();
         }
     } 
 
     [ContextMenu("Init Test")]
     public void InitTest()
     {
         var test = new Test() { Boolean = true };
         print(test);
     }
 }

and it works correct in both the cases.

So I'm sure it is a bug. Using 5.0.0f4.

EDIT:

Did some more tests with code below:

 using UnityEngine;
 
 public class TempScript : MonoBehaviour
 {
     public class Test
     {
         public bool Boolean = true;
         
         public Test()
         {
             Debug.Log("Inside constructor: " + Boolean.ToString());
         }
         
         public override string ToString()
         {
             return Boolean.ToString();
         }
     } 
 
     [ContextMenu("Init Test")]
     public void InitTest()
     {
         var test = new Test() { Boolean = false };
         print(test);
     }
 }

The results were:

  • Default: true, Argument: true; Inside Constructor: True, True;

  • Default: false, Argument: false; Inside Constructor: False, False;

  • Default: true, Argument: false; Inside Constructor: True, True;

  • Default: false, Argument: true; Inside Constructor: False, True;

The output looks like compiler is performing a Logical OR between the default value and argument after instantiation and before assigning the argument value to the variable and then assigning the result to the variable.

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