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2017 hanging on compiling scripts on a converted project.
I am trying to get a project to open in 2017. It hangs on compiling scripts. (hold on... compiling scripts)
If I kill mono.exe via task manager it will go into unity then I can load the C# project in mono develop or visual studio and build it just fine.
But If I try to start it in the player then mono.exe starts running and hangs. .
Same problem here :( After converting from 5.6.3p1 -> 2017.1 (or 2017.2) mono.exe hangs everytime i open the project
ScottAdams did u solved the problem?
Answer by ScottAdams · Oct 13, 2017 at 01:50 PM
Yes I did @bromske. I forwarded my project to someone at Unity and they said it was hanging up in a large method in the C# script.
I refactored that method to be smaller and it now builds in 2017.
@bromske Look for a method in your program that is exceptionally large and try splitting it into smaller methods. Other than that general idea I am not sure what to suggest.
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