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Question by MatthewKyeo · Aug 04, 2017 at 09:08 AM · buildcompile-errorcompiler-error

Unity 5 batch mode - CS0246 'UnityEditor' could not be found.

Hi, I'm Matthew. I'm trying to create a PowerShell script to build Unity 5 on a 64-bit Windows 10 machine.

I'm testing this with the Unity's SurvivalShooter tutorial.

The Command line arguments page provides a build demo using C#.

So I created a C# build script referring that page like this (File name = MyEditorScript.cs).

 using UnityEditor;
 using UnityEngine;
 
 class MyEditorScript : MonoBehaviour
 {
      static void PerformBuild()
      {
          BuildPlayerOptions bpo = new BuildPlayerOptions();
          bpo.scenes = new[] { "Assets/PostProcessing/Utilities/CustomMotionTexture/MyScene.unity" };
          bpo.locationPathName = "WinBuild";
          bpo.target = BuildTarget.StandaloneWindows;
         bpo.options = BuildOptions.None;
 
         BuildPipeline.BuildPlayer(bpo);
      }
 }

DIR0

DIR1

I have located the MyEditorScript.cs file inside the Asset file.

I executed this script on PowerShell.

 $projdir = "C:\PROJ_DIR"
 $unity = 'C:\Program Files\Unity\Editor\Unity.exe'
 cd $projdir
 & $unity -batchmode -quit -runEditorTests -projectPath "C:\PROJECT_DIR" -editorTestsResultFile "C:\PROJECT_DIR" -executeMethod MyEditorScript.PerformBuild

However, this returned an error CS0246 and this was found in the C:\Users\USER\AppData\Local\Unity\Editor\Editor.log file.

Unity Editor itself also returned the same error when I tried to build the game.

What should I do to solve this "'UnityEditor' could not be found." problem?

Should I relocate the script file?

-Best Regards

dir0.png (19.5 kB)
dir1.png (36.2 kB)
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