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Question by Inothernews1 · Jan 12, 2014 at 09:09 AM · instantiaterandomgeneratingprefabe

Need prefab to instantiate at generated child object

I have tried to search this on multiple web searches, but I think that my problem is so unique (or not and I am just not searching hard enough), but here is my problem. I have 2 test prefabs that I want to randomly generate. They are stored in an array called brick. Inside of the prefabs are 2 empties, identically named Begin, and End. What I want to have happen is that when the prefab spawns, it will spawn it's Begin on the one to the left's End. Here is my script.

BrickWall.js

  // JavaScript
     var brick : GameObject[];
     var brickBegin : GameObject[];
     var brickEnd : GameObject[];
     var brickType : int;
     var brickLength : int = 0;
     function Start () {
         var sceneAmount = Random.Range(4, 12);
         for (var x = 0; x < sceneAmount ; x++) {
             brickType = Random.Range(0, 2);
             if (brickType == 0){
                 brickLength = 10;
             }
             if (brickType == 1){
                 brickLength = 7;
             }
             var brickLoc : Vector3 = brickEnd[brickType].transform.position;
             Instantiate(brick[brickType], Vector3(x * brickLength, 0, 0), Quaternion.identity);
             Debug.Log(brickType);
         }
     }

And here are some pictures.

http://imgur.com/4fsQs5a,GoHBTwF#0

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