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Question by Blue Blade Batoma · Nov 27, 2013 at 10:47 PM · prefabe

Imported Prefab Uses A Different Coordinate System

I'm using a prefab that requires exact positioning over another object. However, when I imported the prefab, it does not follow the same coordinate system as the object underneath. For example, when I line the objects up, the base object has an x-position of -10, but the prefab has an x-position of 0.

I plan to dynamically place images and textures on the prefab over predefined areas of the base object (i.e. to position pieces for a board game). Is there any way to convert the coordinate system of the prefab so that it matches the system for the rest of my scene?

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Answer by robertbu · Nov 27, 2013 at 10:51 PM

If these two objects share a parent/child relationship, then you are getting an 'x' position of 0 for the child because the position displayed in the inspector is relative to the parent. If there is no parent/child relationship, then you are likely having issues with the position of the pivot point. Changing the pivot is best done in a 3D modeling program, but this editor script can be used as long as the pivot is within the bounds of the mesh of the object:

http://wiki.unity3d.com/index.php?title=SetPivot

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avatar image Blue Blade Batoma · Dec 02, 2013 at 05:33 PM 0
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Thank you. The pivot point was the issue.

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