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Question by ina · Oct 07, 2012 at 01:36 AM · git

git init just on the Assets folder?

Would it make sense to initiate git just on the Assets folder, as the rest seems to be generated?

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Answer by GerryM · Nov 11, 2012 at 03:35 PM

You don't need any files inside the Library folder when you enable the meta files. (Editor Settings, check out the docs)

You only do need git to track those two folders:

  • Assets

  • ProjectSettings

  • (and the .gitignore file)

Everything else (Library, Temp, and project files) should be ignored (via .gitignore)

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avatar image ina · Nov 11, 2012 at 04:04 PM 0
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can you post a better git build file?

avatar image GerryM · Nov 11, 2012 at 04:29 PM 0
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You mean .gitignore?

The .git does reside in the project folder.

avatar image GerryM · Nov 11, 2012 at 04:30 PM 0
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Here's the .gitignore :

 # Files to ignore
 *.csproj
 *.sln
 *.pidb
 *.userprefs
 Library/
 Temp/
 .DS_Store
 
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Answer by douglassophies · Oct 19, 2012 at 12:36 AM

I have not worked out which files in the library to keep yet, but some are needed to associate your assets with the scene data. I deleted my library only to find that it ruined my scene. Therefore, i recommend initiating git for the entire project and using a .gitignore file to get rid of some of the junk. Here is the contents of my .gitignore file based of what i picked up on a few sites: (Note that I have not tested this yet.)

Folders

/Library/FailedAssetImports.txt /Library/cache/ /Library/previews/ /Library/ScriptAssemblies /obj /Temp

File Extensions

User Preference Files

*.sln

*.csproj

*.pidb

*.userprefs

*.user

*.suo

*.unityproj

OS Junk

Thumbs.db .DS_Store


ehthumbs.db Icon7 .DS_Store

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