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Question by mhmtbtn · Jun 15, 2020 at 12:04 PM · renderingshaderspipelinegit

Wrong Shaders in my project pulled from git-lfs

I am using git lfs for my project. When I pull the project to another folder and open it, Some objects cant find their shaders. Actual shaders should be "Universal Processing Pipeline", but not. For example; The orginal project:

alt text

  • Pulled from git ** alt text

I am triying Edit > Render Pipeline > Universal Render Pipeline > Upgrade Project Materials..., but it not working.

It works, when I copy the library folder to the cloned project. This is not a solution for me, because I want to use git for my project.

How can i fix it?

render2.png (38.8 kB)
render1.png (7.5 kB)
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avatar image SixDimensional · Oct 14, 2021 at 09:51 PM 0
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I'm having the exact same problem. The material and .mat.meta file are uploaded via git LFS, but when downloading to another computer the materials revert to standard shader vs the one I want. Did you find a fix?

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