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Question by tuxzz · Oct 12, 2015 at 01:15 PM · shaderbugshader programmingshaderlabshader writing

_WorldSpacePosLight0 suddenly changes when change camera position or direction

I'm writting a cel shader and all seems fine. But I notcied that sometimes the shadow will be inversed.

I found that the _WorldSpacePosLight0 variable changes suddenly when I change camera position or direction. But I've never change the position or direction of the light.

Who can help me?

Here's a short video to description the problem.

Shader Code: Cel.shader Cel.cginc

Unity: 5.2.1f1 Personal Running on Windows 10 OpenGL 4.5 Core Profile

Sorry for my bad English...

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