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Question by kneeki · Jan 27, 2016 at 03:59 PM · editorscreenstuckwhite

Unity 5.3.1 Editor stuck on white screen

Hello,

I was working on my project without any issues yesterday but this morning when I attempt to load it up Unity 5.3.1 is stuck on a blank white screen. I've waited upwards of 5 minutes with the same results.

Here's my log file: http://pastebin.com/24rm6zBg - pastebin to preserve this message integrity

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avatar image kneeki · Jan 27, 2016 at 09:54 PM 0
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I noticed there was a CPU load during this white screen of about 10-18%, so I left the Editor trying(?) to load while I went to class for 5 hours. I've just returned, and the editor looks just as it did before. Stuck at a white screen, unresponsive menu bar at the top.

avatar image kneeki · Jan 27, 2016 at 09:58 PM 0
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I'm also able to load a previously created project made with the same version of the software. It's my most recent project that won't load.

avatar image kneeki · Jan 28, 2016 at 01:23 PM 0
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Comparing the Editor log files from the project that does load to the project that will not, it seems the lines that are added are:

 Launched and connected shader compiler UnityShaderCompiler.exe after 0.340000 seconds
 System memory in use before: 61.1 $$anonymous$$B.
 System memory in use after: 61.1 $$anonymous$$B.
 
 Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 826.
 Total: 1.522391 ms (FindLiveObjects: 0.090417 ms CreateObject$$anonymous$$apping: 0.025360 ms $$anonymous$$arkObjects: 1.393748 ms  DeleteObjects: 0.011761 ms)
 
 Load scene 'Assets/Dogs shit all over the house.unity' time: 1195.248047 ms 
 <RI> Initializing input.
 
 <RI> Input initialized.
 
 EditorUpdateCheck: Response {updateinterval: '3600'} updateurl =  interval = 3600
 Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/$$anonymous$$/AppData/LocalLow/Unity/Caches/GiCache'
 [00:00:03] Enlighten: Precompute started.
 Unloading 56 Unused Serialized files (Serialized files now loaded: 0)
 System memory in use before: 146.7 $$anonymous$$B.
 System memory in use after: 147.4 $$anonymous$$B.
 
 Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2242.
 Total: 5.172527 ms (FindLiveObjects: 0.322708 ms CreateObject$$anonymous$$apping: 0.065791 ms $$anonymous$$arkObjects: 4.738451 ms  DeleteObjects: 0.044473 ms)
 
 Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.007080 seconds (Nothing changed)
 [00:00:04] Enlighten: Finished 4 Create Geometry jobs (3.89s execute, 0.00s integrate, 1.93s wallclock)
 TrimDiskCacheJob: Current cache size 9861mb
 [00:00:10] Enlighten: Finished 1 Layout Systems job (5.81s execute, 0.00s integrate, 5.83s wallclock)
 [00:00:14] Enlighten: Finished 8 Create System jobs (12.63s execute, 0.00s integrate, 3.29s wallclock)
 [00:00:14] Enlighten: Finished 1 Create SystemAtlas job (0.00s execute, 0.00s integrate, 0.05s wallclock)
 Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.006488 seconds (Nothing changed)
 Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.009550 seconds (Nothing changed)
 Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
  done. [Time: 16.544884 ms] 
 Updating ProjectSettings/GraphicsSettings.asset - GUID: 00000000000000006100000000000000...
  done. [Time: 15.564629 ms] 
 Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 
 ----- Total AssetImport time: 0.108867s, AssetImport time: 0.054975s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
 
 Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.006346 seconds (Nothing changed)
 Cleanup mono

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Answer by kneeki · Jan 27, 2016 at 10:31 PM

I was able to solve the issue by going to my project folder and renaming the 'Library' folder (I'm sure deleting would also work).

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avatar image SmasherLikeZ · Apr 11, 2016 at 03:03 PM 0
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I tried a bit around and in my case it was the Libary, too, but I didn't wanted to lose the Hirach I tried a bit arround and it was one of the files directly in the folder! But thank you realy much :D

avatar image SmasherLikeZ SmasherLikeZ · Apr 11, 2016 at 02:49 PM 0
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sorry so i tried

avatar image Srki94 · Jul 12, 2016 at 01:45 PM 0
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Rena$$anonymous$$g the Library fixed this issue for me as well. In my case it was caused by moving some textures to a new folder from Editor. After rena$$anonymous$$g, Unity will load all the assets again next time when you try to open the project. To remove Library folder project must not be open.

Upvoted :)

avatar image yosi1202 · Feb 11, 2017 at 12:44 PM 0
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thank you really helped me :)

avatar image TomahawkStudios · Sep 05, 2017 at 03:51 PM 0
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Where did you find it though?

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Answer by RandomCharacters · Nov 07, 2016 at 11:26 PM

Unity crashed (shocker, right?). I rebooted and whenever I tried to load that project it would get hung up with a white screen. I could open other projects. I renamed the library folder to LibraryBackup just in case. Then it worked fine. It took a while to created a new Library folder but you could see the menu popup creating and importing assets (as opposed to before when it didn't do anything). I then just deleted the renamed library folder. So unity must have messed up some files when it crashed.

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avatar image GregoryFenn · Jun 13, 2018 at 03:47 PM 0
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That worked for me too, using Unity 2018.2.0b7 on Ubuntu Linux.

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Answer by sandpuppy7 · Nov 26, 2017 at 11:41 PM

Unity was opening but only 1/4 of the top left hand side was displaying and the rest was white. even with the "help" and "about" screens. I discovered that on mine it was a compatibility issue. To fix it right clicking on the unity.exe, going to property, clicking on the compatibility tab, and check "Override DPI scaling"

I have a Microsoft surface pro 2. running Windows 10 Insider Preview 17046.1000 (rs_prerelease) i5 intel HD graphics


change-dpi.png (218.2 kB)
wite-screen-shrnk-and-back-to-full-size.png (219.3 kB)
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Answer by Nicola-Patti · Dec 17, 2017 at 06:58 PM

UP, I had the same problem with unity 5.5.0.f3. my project was stuck in a blank white window, but removing the Library folder and after several minutes recalculating the assets the project works again!

thank you.

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