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Question by cameronx9 · Feb 21, 2013 at 12:38 PM · lerpcameras

Re: Smooth Camera Lerp with switch statement.

Hi, I am trying to get the camera to smoothly Lerp Between camera cases, I have it all working for the camera switching and keypad entry, but the Lerp only works for some of the cases and not others. I can't seem to see what I am doing wrong. Any help would be greatly appreciated. Mostly working code is followed

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avatar image cameronx9 · Feb 21, 2013 at 10:55 AM 0
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 public Camera TheCamera;
 public Transform Target;
 public int Camera$$anonymous$$ode = 0;        
 public Transform TheCameraTransform;

 void LateUpdate () {        
     
     if(Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.C))
     {                
         Camera$$anonymous$$ode++;
         if(Camera$$anonymous$$ode > 4)
            Camera$$anonymous$$ode = 0;
         
         TheCamera.orthographic = (Camera$$anonymous$$ode == 4);
         if(Camera$$anonymous$$ode == 4)
             TheCamera.orthographicSize = 5;
     }
     
     switch(Camera$$anonymous$$ode)
     {
         
         case 0://fix the camera to a fixed position
         {
             CameraLerp();
             TheCamera.transform.position = TheCameraTransform.position;                
             break;            
         }
         
         case 1://chase camera
         {
             CameraLerp();                
             TheCamera.transform.position = Target.position - Target.forward * 10 + Vector3.up * 2.5f;
             TheCamera.transform.LookAt(Target);
             break;
         }
         case 2://side view of loader
         {
             CameraLerp();
             TheCamera.transform.position = Target.position - Target.right * 10 + Vector3.up * 2.5f;
             TheCamera.transform.LookAt(Target);
             break;            
         }
         case 3://first person
         {
             CameraLerp();
             TheCamera.transform.position = Target.position + Target.up * 3.0f;                
             break;    
         }
         case 4://isometric
         {
              CameraLerp();
               TheCamera.transform.position = Target.position + 50.0f * (Vector3.up + Vector3.right + Vector3.forward);
               TheCamera.transform.LookAt(Target);    
               break;    
         }
         
     }        
 }
 
 void CameraLerp()
     {            
         TheCameraTransform.position = Vector3.Lerp(TheCameraTransform.position, Target.position, 5.0f * Time.deltaTime);
         TheCameraTransform.rotation = Quaternion.Lerp(TheCameraTransform.rotation, Target.rotation, 5.0f * Time.deltaTime);
     }

}

avatar image robertbu · Feb 21, 2013 at 05:48 PM 0
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Which cases are not working, and in what way do they not work?

avatar image cameronx9 · Feb 21, 2013 at 11:17 PM 0
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Chase Camera, side View, and isometric, the case switch works, its the camera lerping that does not.

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