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how to force game camera culling to not be influenced by scene camera
A bit of a long title but... 3 cameras> Main camera in scene Game Camera view - from Main Camera Editor viewpoint 'camera'.
When moving around the scene, the view effects the culling shown in the game camera.
Is there a way to set the scene view as from Main Camera - have that be displayed in the Game view and Then move the scene view and have the game camera culling stay the same?
'hope that makes sense. :-)
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