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How to know which controller input came from (new input system)
Hi! I'm trying to add local co-op to my game but have no idea how to pair a controller with a player. I don't want to use Unity's "Player Input Manager" script because it doesn't fit my game's needs. (I don't want to have to spawn new players into the world with prefabs)
I have set up all my inputs to work as if I am checking for keyboard inputs in code I made a custom script for this. example:
if (Plug.and.play.LeftTrigger) { do something },
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