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Can I use free UNET for co-op game?
Can I use UNET for co-op game? There is a limit by number of players: 20. If my game will download 100 people... Maybe must I use Low Level API and Headless Server?
Answer by Joe-Censored · Apr 03, 2017 at 09:12 PM
UNET itself doesn't set player limits or restrictions on game types. Practical limitations will come from how much data you're actually syncing between players in your game.
Answer by 8Observer8 · Apr 04, 2017 at 05:14 AM
No It has. Please, scroll down: https://unity3d.com/services/multiplayer
Unity Personal: 20 Concurrent players Unity Plus: 50 Concurrent players Unity Pro: 200 Concurrent players
But I do not understand is it for simultaneous presence on one scene? Is there no restriction for Low Level API?
You're confusing two different things here. UNET is a networking API included with Unity. It costs nothing beyond whatever license you have for the editor (if Unity Personal it is completely free).
https://docs.unity3d.com/$$anonymous$$anual/UNetOverview.html
What you've linked to is not UNET but rather the Unity $$anonymous$$ultiplayer service, which is a pay for service with prices listed on the page you linked, which provides optional relay and matchmaker services for your game.
The concurrent players limit is for testing your game prior to release, and is not for a released game. What you need to look at for pricing is the section "Ready to release your game?" For a released game the Unity $$anonymous$$ultiplayer service is not free. But again, this is pricing for your usage of the Unity $$anonymous$$ultiplayer service, not for usage of the UNET API, which is free.
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