Problem with HDR (I think?)
Hello all, I'm having issues with a material and the corresponding shader. I have a standard surface shader (modified to have fog mode off) that is being used to render this 'sun' GameObject. The material has its emission set to 3, making it look like this in the Editor:
But then when I run the game, it looks faded and dull:
If anyone could help me figure out why this is happening, I would greatly appreciate it. (See the comments for attached Camera info and the sun's shader info.)
Unity wouldn't let me attach more stuff to the question, so here's my Camera's inspector tab (I have Bloom turned off during play and it's not enabled in the Editor, so I'm 99% sure that's not the issue...):
And here is the portion of the sun material's shader that disabled fog. It comes right out of the Standard Surface Shader, around line 93. I couldn't post the whole thing as it exceeded 3000 characters.
Pass
{
Name "FORWARD_$$anonymous$$TA"
Tags { "Light$$anonymous$$ode" = "ForwardAdd" }
Blend [_SrcBlend] One
Fog { $$anonymous$$ode off }
ZWrite Off
ZTest LEqual
CGPROGRA$$anonymous$$
#pragma target 3.0
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