After watching tutorials, should I start a project from scratch?
So I've watched the tutorials "Roll a Ball" and "Survival Shooter" and now I'm kind confused about what's the best thing to do. Should I start a project from scratch or open one of these tutorials projects and start create anything from there?
first you should have an idea of what your goal is. if you don't know what you're going to create it's kind of useless to start anything. once you know what you want to create you'll know if those projects suit your needs or if it's different enough to start something else
Hi. Well, I was talking about what is the best way to start using unity after these tutorials. The genre of the game doesn't really matter at this point. The goal is to learn as much as I can and that's why I asked for a recomendation from where should I start as a first project, like using a tutorial where lots of things is already set up or from scratch.
what about the other tutorials? 2D roguelike etc.?
Answer by cjdev · Mar 21, 2017 at 09:25 PM
First, make up a game design for a very simple idea and then program it from scratch. It doesn't need to have spectacular artwork, you can use primitives even or stuff from the asset store if you can afford it. The idea is to learn the game development process from start to finish and gather knowledge along the way. You will constantly get stuck and that's the point, just look up each individual problem as it arises and pretty soon you'll find yourself needing to look up problems less and less. Then when you have a few very basic games under your belt you can start planning on something more complex that builds off the framework you already have.
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