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Question by nistelrooy · Aug 08, 2014 at 10:01 AM · gameobjectobjects

Cubes are through inside each other?

Cube 1 is through inside other cube what's the problem ?

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problem.png (35.0 kB)
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avatar image rutter · Aug 08, 2014 at 08:20 AM 0
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Did you position them that way, or did they move into that position? If they are moving, how are they moving and what's making them move? What components are attached to those cubes, including any colliders and/or rigidbodies?

You're a bit short on details, here. The more you can tell us, the better we'll be able to help you.

If this is due to the physics engine, you might tweak some of your physics settings, including $$anonymous$$ penetration for penalty and solver iteration count. You can read more about those settings in the manual.

avatar image nistelrooy · Aug 08, 2014 at 08:22 AM 0
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Classic Unity Boxes (Create/Add Cube) they has box colliders and rigidbodies

avatar image rutter · Aug 08, 2014 at 08:26 AM 0
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In that case, check the manual page I just linked.

avatar image nistelrooy · Aug 08, 2014 at 08:31 AM 0
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thanks. Iam checking..

Does anyone have another idea?

avatar image nistelrooy · Aug 08, 2014 at 08:37 AM 0
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rutter Thats because of $$anonymous$$in Penetration For Penalty Old value is 0.01 I made it 0 and it works. But this time Game objects Which touched are shaking. What is the problem. is there property or something for this?

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