How to set Z axis(Or any position axis) when using 2D Animation Rig?
Help everybody! I'm working on a 2D game where we define sort order with the Z-axis position of the sprite and not the sort order from sprite renderer component. The problem is that when using the 2D Animation package and rigging the Z-axis doesn't take effect. Apparently, the Sprite Skin component (The one that connects the sprite to the animator and deforms it accordingly to the bone) doesn't let the object move or change anything on the transform component. How can I change this? I need to at least change the Z-axis on its position!! I tried to see the code but it's too complex for me.
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