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How to write custom blocks/nodes for Unity VFX Graph?
Hey, as I haven't yet found any advice on how to do it, I decided to ask here: How can i add a custom Block or Node for the VFX Graph? If you just copy an existing .cs file to your assets and edit it, it's not working because of the protected namespace. If you copy it in the package folder, it's working but it will be deleted everytime you reopen the project.
All i found regarding this issue is this : https://answers.unity.com/questions/1582260/visual-effects-graph-how-to-write-custom-vfx-block.html
But the link in the answer isn't working anymore and i can't believe it's the only way. So i hope somebody can give me some advice on how to achieve this.
Thanks.
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