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This question was closed Jul 25, 2017 at 07:02 AM by etopsirhc for the following reason:

The question is answered, right answer was accepted

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Question by etopsirhc · Jul 23, 2017 at 12:05 AM · prefabresources

is there a way to get the name of a non-instantiated prefab?

so what i'm doing is trying to make a dictonary of prefabs using Resources.LoadAll("Particles/", typeof(GameObject)) as GameObject[]; but i need to get the name of each loaded GameObject in the array.

i've tried both the .name; and .ToString(); but both require it to be an instance of the GameObject.

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Answer by Bunny83 · Jul 23, 2017 at 03:54 AM

.name should work just fine. You haven't included an example otherwise we could tell you what went wrong.

 GameObject[] prefabs = Resources.LoadAll<GameObject>("Particles/");
 foreach(var p in prefabs)
 {
     Debug.Log("Prefab object name: " + p.name)
 }
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avatar image etopsirhc · Jul 25, 2017 at 07:01 AM 0
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i dont understand it, i was getting the "not an instance of a GameObject" before, but now it's actually working -pulls what little hair i have left out-

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