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This question was closed Mar 31, 2015 at 05:39 PM by tanoshimi for the following reason:

The question is answered, right answer was accepted

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Question by Achaeus · Mar 31, 2015 at 11:25 AM · floatdeltatimemodulusticks

Float and deltaTime problems?

I'm trying to make a rhythm game but I can't seem to get the code right. I want the ticks to show in the console every half a second but it won't show the console. Is it because there's a conflict with the data type float and deltaTime? I want it to be 0.5 seconds because that is when the beat drops, meaning I can't use int as my data type.

Here's the code:

 #pragma strict
 
 public var ticks : float = 0;
 
 function Update () {
 
     ticks += 1 * Time.deltaTime;
     if ( ticks % .5  == 0 ) {
         Debug.Log (ticks);
     }
 }
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Answer by Graham-Dunnett · Mar 31, 2015 at 11:28 AM

 #pragma strict
 
 public var count : int = 0;
 public var ticks : float = 0.0f;
 
 function Update() {
     ticks += Time.deltaTime;
     if (ticks > 0.5f) {
         count += 1;
         Debug.Log(count);
         ticks -= 0.5f;
     }
 }

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avatar image Achaeus · Mar 31, 2015 at 11:34 AM 0
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Ahhh! I get it now. Thank you very much!

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