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Question by Tijs · Jan 05, 2013 at 04:06 PM · 2dboosttemporarypower up

Temporary boost

In my 2D vertical platformgame i want to give my player a temporary jump boost. im thinking something like.

 if(hit.gameObject.tag == "Boost")
         {
         **var jumpheight =*2.0;**
 yield.WaitForSeconds(5.0) destroy()

But im not sure how to put this in code.

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Answer by Piflik · Jan 05, 2013 at 04:11 PM

Something like this should work:

 public var jumpHeight : float = 5.0;
 public var jumpTimer : float = 2.5;
 
 function OnControllerColliderHit(hit : ControllerColliderHit) {
     if(hit. gameObject.tag == "Boost") {
         jumpHeight *= 2.0;
         Invoke("ResetJump", jumpTimer);
     }
 }
 
 function ResetJump() {
     jumpHeight *= 0.5;
 }
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avatar image Tijs · Jan 05, 2013 at 04:32 PM 0
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Great! Is it possible to make this outside of the controller script? maybe by making jumpheight a public static var and acces it from an external script. Now my console sees jumpheight as an unknown identifier.

avatar image Piflik · Jan 05, 2013 at 04:48 PM 0
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No need to make it static. Public variables can be accessed by other scripts with GameObject.GetComponent(Scriptname).Variablename.

avatar image Tijs · Jan 05, 2013 at 05:06 PM 0
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I see the problem. all the jumping related variables are contained in a class. so i cant seem to acces them from outside of the class. Do you know how i might solve this.

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