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Question by Jonneixx · Dec 14, 2017 at 07:44 AM · scripting problemnot working

Trying to follow tutorial -2D Character Controllers- but it's outdated. Help?,I've been trying to follow the tutorial named - 2D Character Controllers - but I guess it doesn't work anymore

Using this code, but it doesn't work on my Unity version, it seems.


using UnityEngine; using System.Collections;

public class HeroAnimationScript : MonoBehaviour {

 public float maxSpeed = 10f;
 bool facingRight = true;
 private Vector2 velocity;

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void FixedUpdate () {

     float move = Input.GetAxis("Horizontal");

      velocity = new Vector2(move * maxSpeed, GetComponent<rigidbody2D>().velocity.y);

     if (move > 0 && !facingRight)
         Flip();
     else if (move < 0 && facingRight)
         Flip();
     
 }

 void Flip()
 {
     facingRight = !facingRight;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }

} ,using UnityEngine; using System.Collections;

public class HeroAnimationScript : MonoBehaviour {

 public float maxSpeed = 10f;
 bool facingRight = true;
 private Vector2 velocity;

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void FixedUpdate () {

     float move = Input.GetAxis("Horizontal");

      velocity = new Vector2(move * maxSpeed, GetComponent<rigidbody2D>().velocity.y);

     if (move > 0 && !facingRight)
         Flip();
     else if (move < 0 && facingRight)
         Flip();
     
 }

 void Flip()
 {
     facingRight = !facingRight;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }

}

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avatar image Jonneixx · Dec 14, 2017 at 07:48 AM 0
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P.S. This is the error message I recieve:

Assets/Scripts/HeroAnimationScript.cs(20,78): error CS1061: Type rigidbody2D' does not contain a definition for velocity' and no extension method velocity' of type rigidbody2D' could be found. Are you missing an assembly reference?

The "y" in velocity = new Vector2(move * maxSpeed, GetComponent().velocity.y); seems to be the only thing highlighted in red, by the way.

hope that's enough...

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