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Button.onClick.AddListener(() => Attack()); isn't running function math correctly
I have a menu with multiple functions and settings so I am using the below code to switch methods via state, but something is going wrong with the math except when I associate the method with an input, so I know there's something wrong with the OnClick.AddListener I am using. Here's a video
switch(currentBattleState){
case (BattleStates.PLAYERCHOICE):
// Seupt Battle Function
Button1.SetActive(true);
Button1text.text = "WaterPunch";
Button1b.onClick.AddListener(() => Attack());
//----------------------------------------------------------
if (Input.GetKeyDown(KeyCode.W))
{
Attack();
}
//-----------------------------------------------------------
public void Attack()
{
enemyHealth.battleEHealth -= 2 + (3 * levelUp.currentPlayerLevel);
}
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Best Answer
Answer by hexagonius · May 31, 2015 at 02:11 PM
In the video the debug is rising for the "Player Choice", which means, that every time it's called, the Method is again added to the button. Add it just once at the beginning or something.