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Question by Ochreous · Aug 25, 2013 at 06:33 AM · c#list

C# Displaying a List in Series

Hi everyone, I've been try to make a list be displayed in series of five. But I'm not sure how. When I click on one of the GUI.Buttons I would like it to display the next/previous five elements of stringList. I think I need a for loop but I'm not sure where to go from here.

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 public class NewBehaviourScript : MonoBehaviour {
 public List<string> stringList = new List<string>();

     // Use this for initialization
     void Start () {
         for (int i = 0; i < 20; i++)
     stringList.Add("Something"+i.ToString());
         }
     
     // Update is called once per frame
     void OnGUI () {
         if (GUI.Button(new Rect(10, 10, 50, 50), "Forward"))
             //Go up the next series of five
             for (int i = 0; i < 20; i++)
             Debug.Log(stringList[i]);
         
         if (GUI.Button(new Rect(10, 70, 50, 30), "Backward"))
             for (int i = 0; i < 20; i++)
             //Go down the next series of five    
             Debug.Log(stringList[i]);
     }
 }
 
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Answer by Ettax1 · Aug 25, 2013 at 07:49 AM

Hello DangerousBeans, I fixed your code so it should print 5 element at time. I hope this help you to understand how it can be done. :)

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class NewBehaviourScript : MonoBehaviour 
 {
     public List<string> stringList = new List<string>();
     
     //Current page
     private int page = 0;
 
     // Use this for initialization
     void Start () 
     {
        for (int i = 0; i < 20; i++)
             stringList.Add("Something"+i.ToString());
     }
  
 
     void OnGUI () 
     {
         //Max elements per page
         const int MAX = 5;
         
         if (GUI.Button(new Rect(10, 10, 50, 50), "Forward"))
         {
             if(page + MAX < stringList.Count)
                 page += MAX;
                 
             //Go up the next series of five
             for (int i = 0; i < MAX; i++)
                 Debug.Log(stringList[i + page]);
         }
  
         if (GUI.Button(new Rect(10, 70, 50, 30), "Backward"))
         {
             if(page - MAX > 0)
                 page -= MAX;
             else
                 page = 0;
                 
             //Go down the next series of five    
             for (int i = 0; i < MAX; i++)
                 Debug.Log(stringList[i + page]);
         }
     }
 }
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Answer by robertbu · Aug 25, 2013 at 07:43 AM

Here is some addition to your code to display lines:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 public class Lines : MonoBehaviour {
 
     public List<string> stringList = new List<string>();
     public int lines = 5;       // Number of lines to display
     
     private string displayString;
     private int startIndex = 0;
  
     void Start () {
         for (int i = 0; i < 23; i++)
             stringList.Add("Something"+i.ToString());
         BuildString();
     }
  
     // Update is called once per frame
     void OnGUI () {
         if (GUI.Button(new Rect(10, 10, 150, 50), "Forward")) {
             if (startIndex + lines < stringList.Count) {
                 startIndex += lines;
                 BuildString();
             }
         }
  
         if (GUI.Button(new Rect(10, 70, 150, 50), "Backward"))
              if (startIndex - lines >= 0) {
                  startIndex -= lines;
                  BuildString();
              }
              
          GUI.Label(new Rect(200,10,150,100), displayString);
     }
     
     void BuildString() {
         displayString = "";
         for (int i = startIndex; i < Mathf.Min(startIndex + lines, stringList.Count); i++) {
             displayString += stringList[i] + "\n";
         
         }
     }
 }
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