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Question by shadowclasper · Oct 24, 2010 at 09:47 PM · destroychildspawningparenting

Spawning Children and Destroying them.

How would I make a child object spawn at a certain location in reference to the parent, and then destroy them. Specifically, I'm seeking to do it with this bit of code:

var hit : RaycastHit; var keyCode : KeyCode; var state = 1;

function Update () {

if (Input.GetKey (KeyCode.X)){ if (Physics.Raycast (transform.position, new Vector3(0,-1,0), hit, 10) ){ if (hit.collider.gameObject.tag=="Ninja") { if (state== 1){ state=1; } if (state==2){ state=1; } } }
}

if (Input.GetKey (KeyCode.Return)){ if (Physics.Raycast (transform.position, new Vector3(0,-1,0), hit, 10) ){ if (hit.collider.gameObject.tag=="Samurai") { if (state==1){ state=2; } if (state==2){ state=2; } } } }

if (state=1){ //script to spawn child object goes here } if (state=2){ //script to destroy children goes here }

}

How would I get this to work?

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Answer by Keavon · Oct 25, 2010 at 12:02 AM

Sorry this isn't an answer, but: Wow, that title sounds really... depressing... "Spawning children and then destroying them"

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avatar image · Oct 25, 2010 at 12:10 AM 1
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This could probably just have been a comment on the question...

avatar image shadowclasper · Oct 25, 2010 at 12:40 AM 0
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crap and hit the wrong vote button too -_-;

avatar image Vincent_soo · Oct 20, 2011 at 01:22 PM 0
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I wish to know the answer too >..<

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