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Question by anonymous 2 · Apr 22, 2011 at 01:31 AM · javascriptrigidbodyinstantiateprefabcomponent

Removing A Component From An Instantiated Prefab After X More Are Instantiated

I am trying to remove a rigidbody from an instantiated object after x more are instantiated after it.Here is my script :

public var cube : Transform; public var cubeclone : Transform;

public var counter;

function Update () {

 if (Input.GetButtonDown("Fire1")){
     var count = counter;




  cubeclone = Instantiate (cube, Vector3 (transform.position.x, transform.position.y, 0), Quaternion.identity);

     transform.position.y += 0.5;
     counter++;

  if (counter == count + 4) {
    Destroy(cubeclone.rigidbody);}

                     }

     }

Also the script only instantiates a cube if counter++ is at the bottom like it is now. Any help would be appreciated.

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Answer by Aydan · Apr 22, 2011 at 03:19 AM

I think this should work

if (counter == count + 4){
    Destroy (GetComponent (Rigidbody));
}

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avatar image anonymous 2 · Apr 22, 2011 at 04:34 AM 0
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Nope. Already tried that. Doesn't work.

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