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Getting error BCE0024, while the constructor exists
Hello,
I have a script inside my Project folder that defines a sphereObject (a custom object that I created). The script is inside the folder /scripts/objects
and it's name is sphereObject.js
I have another script inside the root of my project called createSpheres.js
where I use the following line :
var sphereOBJ = sphereObject( x , y , letter.ToString() );
The file declaring the sphereObject
contains only the following code
var x;
var y;
var letter;
function sphereObject ( x : int , y : int , letter : String ) {
this.x = x;
this.y = y;
this.letter = letter;
}
So, when I compile the code I get the following error:
Error BCE0024: The type 'sphereObject' does not have a visible constructor that matches the argument list '(int, int, String)'. (BCE0024) (Assembly-UnityScript)
This seems kind of weird since I have declared the constructor. Any ideas?
Answer by Eric5h5 · Jun 04, 2012 at 10:26 AM
You haven't defined the class anywhere, plus you need to either supply the type for all variables or else supply a value so the compiler can figure out the type; you don't want stuff like "var x;". Unityscript files are automatically classes but only for MonoBehaviour...when you make custom classes that aren't derived from MonoBehaviour, you have to explicitly declare the class.
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