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Question by yosh · May 18, 2010 at 07:28 AM · gameobjectperformancefind-gameobject

Whats the best workaround for finding Gameobjects at Start?

Hi,

i would like to know whats the best workflow how to handle a large amount of finding Gameobjects at the start of a scene? In my current project i have up to 15 private gameobjects varibles which are defined in a Awake()-function like

private go : Gameobject;
function Awake(){
 go = GameObject.Find("monster") as Gameobject;
 // and thats with all my different Gameobjects i need to have
}

It would be interesting whats the best practice for that? How do you that for example in a complex game? Is it better to work with tags, or making the gameobject varible public which are already known and then assign it to a component before startup? Whats the best for performance?

Any tips/ hints on that. Would be great to know, thanks for your time... yosh

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Answer by StephanK · May 18, 2010 at 07:35 AM

Best runtime performance would probably be if you assign the gameObjects manually from the editor. (using public variables) But that would probably be a pita so the next best thing would be having a tag named "monster" for your monsters and do GameObject.FindGameObjectsWithTag("monster").

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