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Question by Lakish · May 02, 2016 at 09:09 AM · positionlistarraylistvector3.positionindexof

How to find IndexOf vector3 List ? position search

Hi community

I got a problem to find the index number of an vector3 list. Inside the vector are gameobject's with their position.

 rotesSpielFeld = new List<Vector3>();
         rotesSpielFeld.Add(GameObject.Find("SFeld1").transform.position);
         ....
         rotesSpielFeld.Add(GameObject.Find("SFeld40").transform.position);

The list got 40 fields.

Then I got a function to change position of the player (which should only move on the positions inside the list)

 public void positionWechsel()
     {
      diceValue= GameObject.Find("Würfel").GetComponent<AktuellerWürfelWert>().aktuellerWert;
 numberOfIndex= GameObject.Find("gameController").GetComponent<gameController>().rotesSpielFeld.IndexOf(GameObject.Find("SpielerR1").transform.position);
 // Debug.Log says here the indexNumber is -1 
 
 //put the player on the new position from indexNumber + diceValue
 GameObject.Find("gameController").GetComponent<gameController>().aktuellePosiR1 = GameObject.Find("gameController").GetComponent<gameController>().rotesSpielFeld[numberOfIndex+ diceValue]; 
 

Can someone Help me please?

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Answer by Ali-hatem · May 02, 2016 at 10:09 AM

 numberOfIndex= GameObject.Find("gameController").GetComponent<gameController>().rotesSpielFeld.FindIndex( d=>d == GameObject.Find("SpielerR1").transform.position);

 GameObject.Find("SpielerR1").transform.position =  GameObject.Find("gameController").GetComponent<gameController>().rotesSpielFeld[numberOfIndex+ diceValue]; 
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avatar image Lakish · May 02, 2016 at 01:47 PM 0
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Yeah!! this works!!!!

awesome! :)

now i have just to find out, whats with the button. the tutorial just said how to use button. i know how. BUT FIRST REAL NICE :D THAN$$anonymous$$ YOU!

avatar image Ali-hatem Lakish · May 02, 2016 at 02:16 PM 0
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glad to hear that . & i see you have made the function public so you can call it from on click event

avatar image Lakish Ali-hatem · May 02, 2016 at 03:49 PM 0
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i tried it, the result was an infinit loop, then i put some new var's in my gamecontroller and another infitnit loop :(

look here http://answers.unity3d.com/questions/1179954/why-infinit-loop-what-im-doing-wrong.html

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Answer by Outliver · May 02, 2016 at 10:35 AM

That's because you don't have the actual player transform.position reference in your rotesSpielFeld - only another Vector3 Object with the same values - you would need to do a compare within a loop. Like so:

 var theIndex = -1;
 var myList = GameObject.Find("gameController").GetComponent<gameController>().rotesSpielFeld;
 var playerPos = GameObject.Find("SpielerR1").transform.position;
 for ( int i = 0; i < myList.Length; i++ )
 {
     if ( ( myList[ i ] - playerPos ).magnitude == 0f )
     {
         theIndex = i;
         break;
     }
 }

(untested code)

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