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Question by Azumiar · Jul 07, 2015 at 04:44 PM · c#2ddestroycreatesandbox

How to destroy Instantiated objects (C#)(not last instantiated one)

Hello!I have a problem with my project. In global I'm trying to recreate something like Terraria or Starbound(just for fun) and currently I can place blocks while pressing mouse0 but how do I destroy objects when I press on them with mouse0.Currently I have place/destroy code in one script:

using UnityEngine;

using System.Collections;

public class Place : MonoBehaviour {

public GameObject Block;

private GameObject instantiatedObj;

  // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     if(Input.GetMouseButton(0)){
         Vector2 mousePos = camera.ScreenToWorldPoint(new Vector2(Input.mousePosition.x,Input.mousePosition.y));
         instantiatedObj = (GameObject)Instantiate(Block, mousePos ,Quaternion.identity);
     }
         if(Input.GetMouseButton(1)){
         //works only for last instantiated obj
         Destroy(instantiatedObj);
         
         }
     
     
     
     
 }

}

The destroy function is working only for the last instantiated obj and I need it to work for all instantiated objects.Please help me!

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avatar image Neilos · Jul 07, 2015 at 05:05 PM 1
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it's going to be inefficient to store references to the objects, you should use a raycast from the mouse location into the scene to find the block, check out this question http://answers.unity3d.com/questions/141529/getting-gameobject-from-raycast-hit.html

avatar image Azumiar · Jul 08, 2015 at 09:06 AM 0
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Oh thank you!!

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