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rtpatrickib · Jun 21, 2019 at 09:59 PM ·
createperlin noise
How to use perlin noise to generate biomes?
I am making a top down game, and I want to generate some biomes. So I am trying to use perlin noise to get a value for every tile and assign a biome based off of this value. I have gotten as far as to have a tile terrain that is generated when the game starts via create primitive and the elevation have perlin noise, but I do not know what to do to to the the value of each individual tile in script.
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