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Question by Dmitri · Apr 19, 2012 at 08:13 PM · child objectcreate

Creating object as a child in group by script

Hello guys! please can some 1 help me? a need do that: if collision is detected--->create variable Gunspawn(object)into variable placespawn(hi's location in group of object(child))

var destroy :AudioClip;

private var destroyaudiosource:AudioSource;

private var isPlayingSound:boolean;

var Gunspawn: GameObject;

var placespawn: Transform;

function Start(){

 destroyaudiosource=gameObject.AddComponent(AudioSource);
 destroyaudiosource.clip=destroy;
 destroyaudiosource.loop=false;
 destroyaudiosource.volume=1.0;

}

function OnCollisionEnter(Gun : Collision){

  if (Gun.gameObject.tag == "gun") {

  isPlayingSound=true;

  destroyaudiosource.Play();

  //Destroy (gameObject);    

  please help me what i need to write here for creating existed object in group as chil?

}

}

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Answer by rutter · Apr 19, 2012 at 08:16 PM

You can make one GameObject a child of another GameObject by setting its `transform.parent` property. The page I just linked has a few simple examples. Is that what you're looking for?

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Answer by Dmitri · Apr 19, 2012 at 10:28 PM

Yes its work! thx you verry much!!! but it write a problem (NullReferenceException: Object reference not set to an instance of an object)

if some 1 need to do what i write in description script need to be like that: function OnCollisionEnter(Gun : Collision){

  function OnCollisionEnter(Gun : Collision){
 
  if (Gun.gameObject.tag == "gun") {

  GunpositionTransform.parent=transform;
 
  GunpositionTransform.localPosition = Vector3(-3.122956,-0.01368039,0.04606679);

}

} //vector3(set your position where you wonna place that child axis xyz)

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