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Question by Nemox · Jun 14, 2015 at 12:59 AM · playermanagerlobbyregister

How to get local players?

So I have my two player objects for Unity's new networking system. I've got my Lobby Player and my Game Player objects set up with the LobbyManager. What I can't figure out is how to find the references to these Player objects within the uNet framework.

I mean, I could go a roundabout way and just have my Player objects register themselves with another of my scripts to keep track of them, but I would really prefer to do it directly through the framework.

So yeah, how do I refer to these Lobby Player and Game Player objects?

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avatar image AurimasBlazulionis · Mar 28, 2017 at 04:49 PM 0
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Hello, do you $$anonymous$$d accepting my answer since it is correct. It really makes me stay motivated to answer these questions.

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Answer by AurimasBlazulionis · Jun 14, 2015 at 07:12 AM

You could use 2 arrays, 1 is for NetworkPlayers, another for gameObjects. Fill networkplayers using function OnPlayerConnected, another when it instantiates prefabs. Example of OnPlayerConnected:

 var nPArray : Array;
 var goArray : Array;
 var spawn : Transform;
 var yourPrefab : GameObject;
 
 function Start(){
         nPArray = new Array(NetworkPlayer);
         //if above doesn't work use
         //nPArray = new Array();

         goArray = new Array(GameObject);
         //if above doesn't work use
         //goArray = new Array();
 }
 
 function OnPlayerConnected(player: NetworkPlayer) {
     nPAray.Push(player);
 }

Code when player creates a prefab:

 function createSomePrefab(){
       var go : GameObject = Network.Instantiate(yourPrefab, spawn.position, spawn.rotation, 0);
       
 }
 
 @RPC
 function sendID(id : NetworkViewID){
       goArray.Push(GetComponent.<NetworkView>().Find(id).gameObject);
 }

I am just a bit unsure if it will work correctly when 2 players will connect at almost the same time

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