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Question by guiabel · Nov 09, 2011 at 03:44 AM · getcomponentbooleanaccessdifferent

Accessing a boolean from another script with GetComponent (USING C#!)

I need this ASAP. Just can't find over the entire internet a solution for this. I'm kinda new using Unity but I would really appreciate if someone answer my question the way I want, not suggesting other stuff instead.

Just if there is no way of accessing a boolean value from another script WITH GetComponent I would like to know other solutions.

Thank you!

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Answer by syclamoth · Nov 09, 2011 at 03:46 AM

So you have a script on one object called

 public class ThisHasABoolean : MonoBehavioiur
 {
     public bool onOrOff;
 }

Then in your other script, you have a reference to the gameObject that first script is attached to, and you use

 otherObject.GetComponent<ThisHasABoolean>().onOrOff = true;

This sets the other boolean to true!

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avatar image syclamoth · Nov 09, 2011 at 03:46 AM 0
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Disclaimer- this only works assu$$anonymous$$g that other object only has one component of that type. Otherwise, it's a bit more complicated, but we won't get into that unless you specifically need it.

avatar image Rayleigh2116 · Aug 18, 2015 at 07:52 PM 0
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