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Question by user-9203 (google) · Apr 14, 2011 at 01:26 AM · prefabmultiplayeronline

In Unity can you make games that have online features and how can you test it to see if it works

In Unity can you make games that have online features and how can you test it to see if it works like this eg. here

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Answer by Justin Warner · Apr 14, 2011 at 01:29 AM

http://www.google.com/search?hl=en&client=opera&hs=iYr&rls=en&channel=suggest&q=unity3d+networking+tutorial&aq=f&aqi=&aql=&oq=

Yea...

I think it's only pro, but Unity comes with Raknet, which I think is pretty good...

You can also use SmartFoxServer, which actually has a whole release for Unity...

Photon and like, 3 other places support Unity...

So for sure, but you have to fix it up yourself... It's not a point click instant-on program...

I suggest the Zero-to-Hero guide, which you can find, although hard-ish...

But yeah, good luck!

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Answer by Edwige · Apr 15, 2011 at 05:34 AM

Trackmania is not the easiest game to produce ! But it is possible to make a networked game with Unity Built In System !

I suggest you begin by trying some multiplayer examples ! The Zero-to-Hero guide, quoted in the other answer is here : http://forum.unity3d.com/threads/29015-UniKnowledge-entry-Unity-Networking-the-Zero-to-Hero-guide This one takes some time to understand, but it is good.

To test multiplayer, you must have at least a client and a server. So you have to compile a scene, so you can have a webplayer (server for example) and a client running on the editor.

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