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Question by JackTheKreator · May 11, 2016 at 07:31 PM · prefabmultiplayerfpsnetwork.instantiateargumentexception

Prefab not spawning on client correctly

I'm making a multiplayer fps, and I'm trying to add a gun to the player as soon as they spawn. On the host it works great, but on the client it says 'ArgumentException: The thing you want to instantiate is null'. I'm running one instance on the editor and one in a build, if that helps. The weapons all have NetworkIdentities. Weapon spawning code:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 
 public class WeaponryHandler : NetworkBehaviour {
     //Public vars
     public GameObject Gimbal;
     public GameObject StartingWeapon;
     //Private vars
     private GameObject CurrentWeapon;
 
     public override void OnStartLocalPlayer ()
     {
         base.OnStartLocalPlayer ();
         Debug.Log (isLocalPlayer);
         Cmd_EquipWeapon (StartingWeapon);
     }
 
     [Command]
     void Cmd_EquipWeapon(GameObject Weapon){//Try read Prefab from file
         Debug.Log ("rekskoped");
         GameObject wep = (GameObject)Instantiate (Weapon, Vector3.zero, Quaternion.identity);
         wep.transform.parent = Gimbal.transform;
         NetworkServer.Spawn (wep);
         Rpc_SyncGun (wep);
     }
 
     [ClientRpc]
     void Rpc_SyncGun(GameObject wep){
         wep.transform.parent = Gimbal.transform;
         wep.transform.localPosition = Vector3.zero;
         wep.transform.localRotation = Quaternion.identity;
     }
 }
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avatar image Stankiem · May 11, 2016 at 10:02 PM 0
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I think your StartingWeapon gameobject is either not populated in the inspector, or getting knocked out at runtime. Is it still there in the inspector when this fails?

avatar image JackTheKreator Stankiem · May 12, 2016 at 03:57 PM 0
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Yeah. I checked if it was being removed from the inspector for some reason, but it's still there. $$anonymous$$aybe a problem with how it's being instantiated?

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Answer by JackTheKreator · May 20, 2016 at 04:55 PM

FIXED! Only basic types can be sent through commands!

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