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Question by yufeiy36 · Dec 22, 2020 at 11:49 AM · executable

How to execute ffmpeg binary file within Application.PersistentDataPath after UnityWebRequest?

Hey guys,

My goal is to use a Process to execute ffmpeg on Android. I have built the Android version ffmpeg binary file and tested in Android emulator (Termux), everything works normally.

In my script, I use UnityWebRequest to request ffmpeg (which is stored within "StreamingAssets" folder before building) and store it in the Application.PersistentDataPath. Then I want to execute ffmpeg as a Process and output the available encoders.

Following is the code:

 IEnumerator DownloadFile() 
 {
         var url = Path.Combine(Application.streamingAssetsPath, "SPINACH/Media/ffmpeg/Android/ffmpeg");
         
         // https://docs.unity3d.com/Manual/UnityWebRequest-CreatingDownloadHandlers.html
         var uwr = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET);
         path = Path.Combine(Application.persistentDataPath, "ffmpeg");
         uwr.downloadHandler = new DownloadHandlerFile(path);
         yield return uwr.SendWebRequest();
         if (uwr.isNetworkError || uwr.isHttpError)
             UnityEngine.Debug.LogError(uwr.error);
         else
             UnityEngine.Debug.Log("File successfully downloaded and saved to " + path);
 }
 
 StartCoroutine(DownloadFile());
 
 UnityEngine.Debug.Log(string.Format("ffmpeg file exist?: {0}", File.Exists(path)));
 Process _sessionProcess = new Process();
 _sessionProcess.StartInfo = new ProcessStartInfo
 {
             FileName = path,
             UseShellExecute = false,
             CreateNoWindow = true,
             RedirectStandardOutput = true,
             RedirectStandardError = true,
             Arguments = "--encoders"
 };
  _sessionProcess.Start();
 UnityEngine.Debug.Log(_sessionProcess.StandardOutput.ReadToEnd());
 UnityEngine.Debug.Log(_sessionProcess.StandardError.ReadToEnd());
 _sessionProcess.WaitForExit();

The picture below is the adb logcat output: alt text

I initially suspect that it is the permission issue of ffmpeg file, then I use 'chmod 777', but it still give me the same 'Native error: Acess Denied' even after using 'chmod'. And ffmpeg fiie is indeed requested and stored in the Application.persistentDataPath. But why I cannot execute ffmpeg file !!!!?????

Is there any other way to execute ffmpeg file as a Process on Android?

**I have attached** the whole script in this post. To reproduce this error, just creat a template scene, attach the script to any object, put ffmpeg to "StreamingAssets" folder and build it (I will send ffmpeg executable file to your email because Forum doesn't allow to upload this kind of file).

Appreciated in advanced

capture.png (55.0 kB)
ffmpegandroidtestcs.zip (365 B)
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