.exe doesn't work after build,.exe not working
Hi, I'm quite new to Unity and currently working on my first game. To test if it works as intended I made a build of the game. When I start the .exe file in the build folder, the console opens and following text appears: Mono path[0] = 'C:/Users/[me]/Desktop/Games/Unity/MetaDungeon/Meta Dungeon_Data/Managed' Mono config path = 'C:/Users/[me]/Desktop/Games/Unity/MetaDungeon/MonoBleedingEdge/etc' Initialize engine version: 2019.3.13f1 (d4ddf0d95db9) [Subsystems] Discovering subsystems at path C:/Users/[me]/Desktop/Games/Unity/MetaDungeon/Meta Dungeon_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.091 seconds Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported. UnloadTime: 1.395300 ms
After that, nothing happens, it just stays as it is.
In many other threads, it is stated that there is a "output_log.txt" file in the _Data folder, but there is none. I also have no errors in the game itself, as it runs just fine in Unity. I also tried to restart my PC but that didn't work either. Is there something i did wrong and how can i fix this issue?
Answer by eliasbrucker32 · May 23, 2020 at 11:32 PM
Solved, I figured out myself. I had the "server build" box checked, so i won't work. With the box unchecked it works normally.
That worked. Thanks for leaving the question and then answering it for others :)