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Question by Wolfrik_Creations · Jun 16, 2016 at 05:59 AM · arrayconsolelog

Return console log as an array?

Is there any way to get the console as an array?

Say I were to do "print("this array number 0");" and then "print("this is 1");" and then have a GUI.Label that had the text as "theLogArray[1]".

Is this possible? I tried to search it on Google, but it's stupid and gives me completely off-topic answers.

This is the reason that I ask so many Unity questions on here. Google never works for me.

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Answer by KuR5 · Jun 16, 2016 at 01:37 PM

Hey,

It is possible. Please find the example.


example.txt (474 B)
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avatar image Wolfrik_Creations · Jun 17, 2016 at 01:24 AM 0
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Thank you!

This worked exactly how I wanted it!

What exactly is "StackTrace"?

And for anyone who uses JS like me, here you go.

 import System.Collections.Generic;
 #pragma strict
 
 static var log : List.<String> = new List.<String>();
 
 function OnEnable(){
     Application.RegisterLogCallback(HandleLog);
 }
 
 function OnDisable(){
     Application.RegisterLogCallback(null);
 }
 
 function HandleLog(input : String, st : String, type : LogType){
     if(type == LogType.Error){
         log.Add("Error: "+input);
     }
     if(type == LogType.Log){
         log.Add("Note: "+input);
     }
     if(type == LogType.Exception){
         log.Add("Exception: "+input);
     }
     if(type == LogType.Assert){
         log.Add("Unity Error: "+input);
     }
 }

As you can see, warnings are not my friends. I use legacy and Unity decides to spam me with warnings about that.

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