- Home /
How do I map an AnimatorStateInfo to a StateMachineBehaviour?
I can call Animator.GetBehaviours() to get all the behaviors an animator is using, but if 2 states are using the same behavior, then an array of length 2 is returned. But how can I tell which element of the array is used for which state?
Comment
Your answer
Follow this Question
Related Questions
Animations out of sync? 0 Answers
Animator is not playing a Playable 3 Answers
How to fix this animator is not playing an animatorcontroller? 1 Answer
Why when creating new animator controller for the character the character is not walking right ? 0 Answers
How can i check if animation has finished playing if the object have no animator attached ? 1 Answer