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Question by OctoMan · Oct 12, 2014 at 03:39 PM · playerprefssavedecimal

Save decimals in PlayerPrefs c#

I was wondering how to save decimals in the playerPrefs. Usually in use

public decimal current_money = 12345678901234567890M;

PlayerPrefs.SetFloat ("current_money", GMS.current_money);

Do i have to convert it into a string to save it?

stored_money = current_money.toString();

Like so? Or are there other ways to do it? Thanks in advance.

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Answer by Landern · Oct 12, 2014 at 03:51 PM

Save it as a string so no precision is lost by converting to another type.

On load, get the preference and use Decimal.Parse or Convert.ToDecimal

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avatar image robertbu · Oct 12, 2014 at 05:53 PM 1
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Or if you don't want to deal with exceptions, Decimal.TryParse().

avatar image Landern · Oct 12, 2014 at 06:10 PM 0
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@robertbu 100% true.

avatar image OctoMan · Oct 13, 2014 at 08:43 AM 0
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Hi,

thanks for your answers. I forgot about the loading part so thanks to clear that. So when loading i convert the string back first and send it back to currentmoney right?

I'll give that a try.

avatar image OctoMan · Oct 13, 2014 at 09:04 AM 0
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It's me again.

I tested it out.

 void SaveAllData()
     {
         string mymoney = G$$anonymous$$S.currentmoney.ToString ();
         PlayerPrefs.SetString("money", mymoney);
     }
 
 void LoadAllData()
     {
 
         G$$anonymous$$S.currentmoney =  decimal.Parse (PlayerPrefs.GetString("money"));
     }

And it seem to work. Thanks alot

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Answer by robertbu · Oct 12, 2014 at 03:51 PM

As far as I can see you are stuck with:

  • Saving it as a string an converting it back on read

  • Saving it as a float and converting it back on read

  • Saving it as two integers and reassembling

  • Saving it as binary and converting it back

For the last one, there have been a couple of posts on UA, plus boolean values are saved in a binary format in the following script on the Unity Wiki:

http://wiki.unity3d.com/index.php/ArrayPrefs2

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