Question by
12boulla · Dec 30, 2015 at 01:03 PM ·
fpstime.deltatime
Trying to get fps count 1.0f/Time.deltaTime not working?
Hi,
I am trying to get the fps of my game using 1.0f/Time.deltaTime
However, whenever I do this, the value it returns is ALWAYS 50. It never changes. Does anyone know why this is? Am I calculating it wrong?
Any help is greatly appreciated, thanks.
Comment
Answer by jmonasterio · Dec 30, 2015 at 04:50 PM
Here is a good example of calculating and displaying frame rate in Unity: