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Question by 12boulla · Dec 30, 2015 at 01:03 PM · fpstime.deltatime

Trying to get fps count 1.0f/Time.deltaTime not working?

Hi,

I am trying to get the fps of my game using 1.0f/Time.deltaTime However, whenever I do this, the value it returns is ALWAYS 50. It never changes. Does anyone know why this is? Am I calculating it wrong?

Any help is greatly appreciated, thanks.

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avatar image tanoshimi · Dec 30, 2015 at 01:09 PM 1
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Are you doing it in FixedUpdate(), perchance?

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Answer by jmonasterio · Dec 30, 2015 at 04:50 PM

Here is a good example of calculating and displaying frame rate in Unity:

http://wiki.unity3d.com/index.php?title=FramesPerSecond

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