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Question by Trotski94 · Feb 24, 2014 at 11:15 AM · short

Mecanim isnt looping animations?

I have a animation controller setup so that if speed > 0.1, the run animations runs, if speed < 0.1, it transitions to idle. My problem is is that when Speed = 1, it runs the run animation once, and same for idle when speed is set to 0. What am i doing wrong.

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Answer by GameVortex · Feb 24, 2014 at 12:13 PM

Toggle the Loop Time variable in the Import Settings for the Animation. That usually makes it loop properly.

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avatar image Trotski94 · Feb 24, 2014 at 01:41 PM 0
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I'm using an asset pack from the unity store, is there anyway I can get to this from a premade pack? the only way ive managed to get it to work so far is like this.. http://imgur.com/prhGkpy.jpg

avatar image GameVortex · Feb 24, 2014 at 02:05 PM 0
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Find the animation in your Project window. In the Inspector window there should now be three tabs: $$anonymous$$odel, Rig and Animation. Click on Animation. The settings called Loop Time is there, toggle it to ON and hit Apply at the bottom.

I do not know exactly how your Animator is set up, so this might not be the issue at all, but it is worth a try.

avatar image Trotski94 · Feb 24, 2014 at 02:44 PM 0
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@GameVortex when i click the animation and go to the animation pane, nothing is there? http://i.imgur.com/F9ciPBF.png it just looks like this.

avatar image GameVortex · Feb 24, 2014 at 02:49 PM 0
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The AnimationClip itself is a child in the Skeleton_w... object. To get to the import settings on the object, click on the parent (the Skeleton_w object). Then in the Inspector Window you will see the three tabs $$anonymous$$odel, Rig and Animation. Not in the Animation Window as you have in the screenshot.

avatar image Trotski94 · Feb 24, 2014 at 02:54 PM 0
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Ah yes, worked perfectly! Thankyou for being patient with me.

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