Android App crashes with exception "No implementation found for void com.unity3d.player.UnityPlayer.nativeRestartActivityIndicator()",Android Crashes
I'm trying to integrate Unity game(it has ARcore) into the native Android application.
I'm able to launch unity in a new HelloWorld app but unable to launch in my real app(which has other modules).
Note: When I'm building an android library from Unity project, I'm including armeabi-v7a and x86 architectures.
java.lang.UnsatisfiedLinkError: No implementation found for void com.unity3d.player.UnityPlayer.nativeRestartActivityIndicator() (tried Java_com_unity3d_player_UnityPlayer_nativeRestartActivityIndicator and Java_com_unity3d_player_UnityPlayer_nativeRestartActivityIndicator__) at com.unity3d.player.UnityPlayer.nativeRestartActivityIndicator(Native Method) at com.unity3d.player.UnityPlayer.resume(Unknown Source:37) at com.rccl.soakTest.UnityPlayerActivity.onResume(UnityPlayerActivity.java:58) at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1361) at android.app.Activity.performResume(Activity.java:7344) at android.app.ActivityThread.performResumeActivity(ActivityThread.java:3763) at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:3828) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3036) at android.app.ActivityThread.-wrap11(Unknown Source:0) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1696) at android.os.Handler.dispatchMessage(Handler.java:105) at android.os.Looper.loop(Looper.java:164) at android.app.ActivityThread.main(ActivityThread.java:6938) at java.lang.reflect.Method.invoke(Native Method) at com.android.internal.os.Zygote$MethodAndArgsCaller.run(Zygote.java:327) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1374)
Tested on the following Device: SamsungS8 (Oreo), Emulator-Nexus 6(Oreo),