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Question by Flamingfool719 · Mar 18, 2014 at 09:36 PM · c#gameobjectreference

How do you reference a GameObject in a C# script that is a part of that GameObject?

I am instantiating a prefab GameObject that possesses a C# script. Within this script I need to reference the same GameObject that possesses this script. How do I do this? I will have to do this for multiple instantiations of the GameObjects. Not that it's particularly relevant, but I am wanting to reference the GameObject so that I can change the layer value. Much thanks in advance to any help given.

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avatar image koray1396 · Mar 18, 2014 at 09:46 PM 0
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Well, I'm not sure what you are asking. If a script is attached to GameObject someObject, then you can access this object by simply using gameObject. gameObject.layer = ....; If you want to define object from another object's script, then it would be: GameObject someObject; someObject = Instantiate ..... as GameObject; someObject.layer = ....;

Does that help?

avatar image Flamingfool719 · Mar 19, 2014 at 12:24 AM 0
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Well, yes. robertbu said more or less the same in his answer below. Problem solved.

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Answer by robertbu · Mar 18, 2014 at 09:40 PM

From any script, on that game object, you can use 'gameObject' (with a small 'g') to reference the game object itself. So you can do:

 gameObject.name = "NewName";
 gameObject.layer = 2;

Note that often you will end up with other components of other game objects. Like it's collider or its transform.

 other.gameObject.name = "foo";
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avatar image Flamingfool719 · Mar 19, 2014 at 12:22 AM 0
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Thanks! That worked! Who knew it was so simple?

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